Each scene was constructed entirely in 3D: interiors designed from scratch, props selected to deepen the story. The bathroom mirror scene tells its own narrative: a religious statue, a burning cigar, and prescription pills on the sink. Nothing is decorative. Everything serves the character.
After the shoot, final selects were siloed in Photoshop and brought into 3D software as image planes, with CGI environments built and lit around them. To achieve the round halo bokeh characteristic of a fast cinematic prime lens with shallow depth of field, I designed a custom translucent filter placed in front of the 3D camera during rendering. The result is a controlled, cinematic bokeh very similar to an expensive f2 prime lens, creating beautiful circular halos in the out-of-focus areas of the image.
To reach the most realistic final results I used photogrammetry, custom modeling, and photographic textures, rendered in Blender 3D with the Cycles render engine, with final compositing against blue screen photography.
The clip beside this section is one finished still from the window scene, animated with AI. The still is the work. The motion is only there to show you the space.